AI Insights · Timothy · October 2021
Top 5 City Building Games on iOS in Algeria: Q3 2021 Performance
Discover the performance trends of the top 5 city building games on iOS in Algeria during Q3 2021, including weekly downloads, revenue, and active users.
In Q3 2021, the top city building games on iOS in Algeria showed varied performance trends in terms of downloads, revenue, and active users. Below is an overview of how these games fared over the quarter, based on data from Sensor Tower.
SimCity BuildIt by Electronic Arts experienced consistent weekly revenue, starting at $17 and peaking at $20 towards the end of the quarter. Weekly downloads fluctuated significantly, with notable peaks at 160 in early July and 234 in mid-September. The game's weekly active users ranged from 726 to 965, showing a general upward trend throughout the quarter.
Megapolis: City Building Sim from Social Quantum had stable revenue, generally hovering around $9 to $10, with a slight dip to $7 mid-September before rising to $11 by the end of the month. Downloads were minimal, with occasional spikes, notably reaching 10 in mid-July and mid-August. The game had a peak of 11 active users in mid-August.
The Simpsons™: Tapped Out by Electronic Arts maintained a steady weekly revenue of around $4, with minor variations. Downloads were sparse until early September, when they spiked to 21, followed by a gradual decline. Active users saw a mild increase from 20 to 22 in September, ending the quarter at 21.
Godus by 22Cans showed an upward trend in revenue from $11 in late August to $13 in mid-September, maintaining this level through the end of the quarter. Downloads were virtually non-existent, with only 2 downloads recorded in early September.
Pocket City by Codebrew Games Inc. started generating revenue in late August, reaching $13 by mid-September and stabilizing around $12 towards the end of the quarter. However, the game did not record any downloads during this period.
For more detailed insights and data, visit Sensor Tower.